StrogHold
W A S D — Move
Left Shift — Run
Space — Jump
R — Reset Scene
T — Acelerate the day
This is a small exploratory scene set in a medieval village inspired by classic stronghold-style environments. The current build features a basic day and night cycle, a campfire, a house with a chimney, and water with subtle movement, including a gently animated boat.
Players can walk, run, and jump freely to observe the environment. There are no interactions or objectives yet—this version focuses on atmosphere, lighting, and world presentation.
The project was started late during the game jam, so while the core systems are in place, the village still requires significant visual sound and mechanic polish and refinement.
is not much but is a honest work :)
